On the Villain Force

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A house rule, to increase the enjoyment of using villains in play without needing henchmen to make them a challenge.

The Weak Villain Rule


Villains receive 2 actions and every time a player acts, they have a 1 in 6 chance of receiving an additional action. Roll this check each time a player completes their turn

The Strong Villain Rule


Villains receive their normal action, plus one for every additional party member along with a chance for a bonus.

They take their normal action once per round, and an additional action after each party member acts. They have an additional 1 in 10 chance of getting a double action after each party member acts instead of a single one.

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