On 5th Edition Dungeons & Dragons versus Pathfinder

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This fight is not nearly as entertaining as the actual case!
Which one should you play? What is going to be more fun for you at the table? Which starter set should you buy?

Ding! Ding! Ding!

Two enter, one shall leave!!

"Sanctuary is the best cleric spell. . . .

The [5th edition Dungeons & Dragons] win button: 
1) find cleric
2) find chokepoint
3) cast sanctuary 
4) stay in chokepoint using dodge
5) burn down mobs from range
6) loot, repeat

The ogre had to make a DC 13 Wis save to even attack me (and ogres have a penalty to Wis saves), and EVEN THEN he had to hit AC 18 with disadvantage to damage me, and EVEN THEN I can keep myself healed up with healing word, which is a bonus action spell.

Someone in my group put the ogre's to hit chance in this situation at 10.1%." - Daniel Davis

This elephant is both prone and non-hostile
Is this how to run the spell?

What does the text say?
Moving Around Other Creatures"You can move through a nonhostile creature's space. . . . Whether a creature is a friend or an enemy, you can't willingly end your move in its space." Page 191, 5th Edition Players Handbook.
Sanctuary "You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion o f a fireball. If the warded creature makes an attack or casts a spellthat affects an enemy creature, this spell ends."
So is the Cleric taking the dodge action hostile? Does he prevent creatures from moving through his space?

Let's look up where 5th edition defines hostile.

It doesn't.

It's slightly more complicated than that. Does hostile mean your allies, as some abilities seem to imply? Others like Charisma abilities seem designed to work on non-hostile creatures, meaning those who aren't part of your party but aren't attacking you. The word hostile is used dozens of times in the book. Some examples:

"It’s rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury." -- Page37 
"Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then." -- Page 48 
"As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw." Page 61 
"If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one." -- Page 93 
"In general terms, an NPC’s attitude toward you is described as friendly, indifferent, or hostile. Friendly NPCs are predisposed to help you, and hostile ones are inclined to get in your way. It’s easier to get what you want from a friendly NPC, of course." -- Page 185 
"Low furniture, rubble, undergrowth, steep stairs, snow, and shallow bogs are examples of difficult terrain. The space of another creature, whether hostile or not, also counts as difficult terrain." -- Page 190

You know who decides what hostile means in each of those cases? 

You. You do. 

That's Pathfinder versus Dungeons & Dragons 5th edition. In Pathfinder, you'd find where it defined hostile, or failing that, ask for clarification of the meaning in the rule forums. In 5th edition, they don't bother to define it, because you with the other adults at your table can come to an agreement and consensus about what the word hostile means when it is used. Not defining all these corner-cases ("What happens if I use sanctuary to block a chokepoint?") is the design aesthetic of 5th edition. It's a deliberate design choice.

So as to "should I play 5th edition Dungeons and Dragons or should I play Pathfinder", the only real question you have to ask yourself is do you want to play in a game where you can appeal to an external authority for a ruling or one that expects you and your friends to be the final authority on how the rules work?

Any meaning, implied or otherwise in that statement is left as an exercise of the reader.

Update: And, from the mouth of the lead horse: Can dodging character with Sanctuary block chokepoint? stuff like this is a big part of giving DMs tools to adjudicate and improvise—so many situational elements in an RPG. -M

Hack & Slash 
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