On a Fast Generator Method of Characters, Applicable to 5th Edition

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What takes too long?

Character creation. Let's speed it up.

Method I (old school)

Roll 6 individual d6 and 1d10.

Subtract three from each of the D6. Assign these down the line of statistics as modifiers. Divide the d10 result by 2 and round up. This is your number of odd ability scores. There are no re-rolls in this method.

Example: 1,6,4,4,5,6 — 5/2 = 2
Scores are
Strength: 6 (-2)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)

Then you can select any two of those numbers to make odd, based on your roll of the d10. You choose Strength and Dexterity, making them 7 and 17.

Then you use the first three d6 results and the d10 roll to determine your background selections randomly. If you're using the Hack & Slash Compendium I with the d30 random background table in the back, use the last d6 roll and the d10 roll to act as a d30 in order to randomly select your background. In the example above, you get background 25; Sailor, from the Player's Handbook.

Method II (Second edition)

Roll 6 individual d6 and 1d10.
Subtract three from each of the d6. Assign these modifiers as desired. Divide the d10 result by 2. This is your number of odd ability scores. Use the first three d6 results and the d10 roll to determine your background and background selections randomly.

Method III (Modern)

Roll 6 individual d6 and 1d10.
Subtract two from each of the d6. Assign these modifiers as desired. Divide the d10 result by 2. This is your number of odd ability scores. Use the first three d6 results and the d10 roll to determine your background and background selections randomly.

Reroll all dice if you have total positive modifiers over +15 or under +5.

Method IV (Heroic)

As Method 3 with no upper limit on the positive modifier.

Method V (Point buy)

Roll 3d6 and 1d10. These are your total bonuses. Assign them to stats to a maximum of +3.

Example: 2, 5, and 1. 3 on the d10.
Your total bonuses are +8. You are playing a fighter so you assign 3 to Strength, 3 to Constitution and 1 to Dexterity and Wisdom (for medium armor and perception). You pick 2 of those scores to be odd, Strength and Wisdom.
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 10 (+0)

For further variants, Check out my post On Ability Auctions.

Other tips to increase speed.
To get started playing as quickly as possible, write down only:
Race, Class, Stats, The three choices of starting equipment, background name and the four background trait numbers. Then, during the inevitable lull in play, you can start listing out the background traits on the sheet, what's in the equipment list, etc.

Hack & Slash 
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This post made possible by the support of readers like Mark Knights, a blogger himself over at RPG Knights, author of the recent article "How to Write an Adventure" that caused a bit of a stir! He's one of my supporters, improving the community in multiple ways: Writing, supporting people on Patreon and most importantly gaming! His support matters.

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