On a 5th Edition Ranger Variant, the Bounty Hunter
Ranger Archetype
At 3rd level, you choose an archetype that you strive to emulate: Hunter, Bounty Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th,
and 15th level.
Bounty Hunter
You are a bulwark of nothing. You specialize in killing or capturing other creatures or characters for profit. Sometimes this may involve clearing out a specific hazard to civilization, sometimes this involves removing a specific target.
Hunter's Bounty
At 3rd level, you gain all the following features:
Hunter's Protection: You gain a +1 bonus to your Armor Class in Medium or Light Armor.
Hunter's Quarry: You spend 1 week of downtime learning about your target or quarry. If you succeed at an Intelligence (Investigation) check, you gain advantage when attacking or tracking (Wisdom (Survival)) your target or quarry. Note that this advantage must apply to a specific creature type (Xvarts, or Black Oozes) not a category of creatures, or it will apply to a specific individual. The DC should be 10 for a common or uncommon creature, 15 for a rare creature or specific individual, or 20 for a private, reclusive, or hiding individual or very rare or unique creature. This check may be retried if failed at the cost of another weeks investigation. This bonus may only apply to one person or creature type at a time.
Bounty's Safe Return: You may choose to knock a target unconscious with a ranged weapon in addition to a being able to with a melee attack.
Hunter's Skill
At 7th level, gain all the following features.
Quarry's Mark: The victim of your target or quarry is always considered to be under the effect of a Hunter's Mark spell for you. In addition, if moving towards your quarry, once per round, you may expend your reaction to move an additional 10 feet to them. Each time you do so, you must make a DC 10 Constitution saving throw. On a failure you cannot use this ability again till you take a short rest.
Talented: You can select an additional skill to be proficient in.
Tracker's Posse
At 11th level, gain the following features.
Improved Protection: Gain an additional +1 to your armor class in medium or light armor, for a total of +2. You also gain proficiency in an additional saving throw category.
Ally's Mark: Any of your allies may treat your quarry as if they are under the effect of a Hunter's Mark spell in regards to extra damage. This cannot affect more allies than 1/2 your level.
Power of the Dog
At 15th level, gain the following feature.
Stalker in the Night: Any hit you strike against your Quarry is a critical hit.
Speed of the Hunt: You may use Dash as a bonus action.
Hack & Slash
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Hunter's Bounty
At 3rd level, you gain all the following features:
Hunter's Protection: You gain a +1 bonus to your Armor Class in Medium or Light Armor.
Hunter's Quarry: You spend 1 week of downtime learning about your target or quarry. If you succeed at an Intelligence (Investigation) check, you gain advantage when attacking or tracking (Wisdom (Survival)) your target or quarry. Note that this advantage must apply to a specific creature type (Xvarts, or Black Oozes) not a category of creatures, or it will apply to a specific individual. The DC should be 10 for a common or uncommon creature, 15 for a rare creature or specific individual, or 20 for a private, reclusive, or hiding individual or very rare or unique creature. This check may be retried if failed at the cost of another weeks investigation. This bonus may only apply to one person or creature type at a time.
Bounty's Safe Return: You may choose to knock a target unconscious with a ranged weapon in addition to a being able to with a melee attack.
Hunter's Skill
At 7th level, gain all the following features.
Quarry's Mark: The victim of your target or quarry is always considered to be under the effect of a Hunter's Mark spell for you. In addition, if moving towards your quarry, once per round, you may expend your reaction to move an additional 10 feet to them. Each time you do so, you must make a DC 10 Constitution saving throw. On a failure you cannot use this ability again till you take a short rest.
Talented: You can select an additional skill to be proficient in.
Tracker's Posse
At 11th level, gain the following features.
Improved Protection: Gain an additional +1 to your armor class in medium or light armor, for a total of +2. You also gain proficiency in an additional saving throw category.
Ally's Mark: Any of your allies may treat your quarry as if they are under the effect of a Hunter's Mark spell in regards to extra damage. This cannot affect more allies than 1/2 your level.
Power of the Dog
At 15th level, gain the following feature.
Stalker in the Night: Any hit you strike against your Quarry is a critical hit.
Speed of the Hunt: You may use Dash as a bonus action.
Hack & Slash
Follow, Google +, Newsletter, Support, Donate to end Cancer (5 Star Rating) (77$ donated so far!)
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