On a Yellow Dingo's Fungus Guide VI-X
A long time ago, a blogger, Yellow Dingo posted many weird and wonderful things. Sadly (s)he is no longer with us. The best work by yellow dingo was a series on weird and dangerous fungus that was posted to his blog. Sadly, that blog is now lost, to a spammer. However, some members of our community managed to save that information.In the spirit of archival and rejuvenation, I am without permission (and with no charge to my patrons), reposting that wonderful series here on this blog. All writing and art is credit to the original poster at Yellow Dingo. All fungus statted up for Labyrinth Lord, but easily convertable to any system from Original Dungeons and Dragons to 5th Edition. Anyone who feels strongly that this is a bad (or good) idea, feel free to contact me with your concerns. My personal hard drive and OSR back channels are not nearly as resilient as the cloud. Enjoy.
From the defunct Yellow Dingo Appendix blog:
Blackwheat
Environment: | Caves, Dungeons, Fungi Forests, Swamps | Alignment: | Neutral |
Armour Class | 9 | Hit Dice | 1/2 |
Move | 0' | Intelligence | asdf |
Attacks | Hallucinatory Pollen | Damage | See description |
No. Appearing | 1-4 stalks | Save As | Normal Human |
Treasure Type | nil | XP Value | 6 |
Morale | 12 |
Goilroot
Environment: | Caves, Dungeons, Fungi Forests | Alignment: | Neutral |
Armour Class | 2 | Hit Dice | 4 |
Move | 0' | Intelligence | 2 |
Attacks | up to six spines | Damage | 1d6/spine + 1 hp/spine/round |
No. Appearing | 1-6 | Save As | Fighter: L4 |
Treasure Type | Nil | XP Value | 75 |
Morale | 12 |
Horns of Aeroth
Environment | Living Host | Alignment | Chaotic |
Armour Class | 3 | Hit Dice | 4* |
Move | As Host | Intelligence | 1 |
Attacks | Special | Damage | As Host |
No. Appearing | 1 Pair per Host | Save As | Fighter: L4 |
Treasure Type | Nil | XP Value | 125 |
Morale | 12 |
Shadowshroom
Environment | Caves, Dungeons, Fungi Forests, Heavy Forests | Alignment | Neutral |
Armour Class | 8 | Hit Dice | 5* |
Move | 0' | Intelligence | 1 |
Attacks | Special | Damage | See description |
No. Appearing | 1 (1) | Save As | Fighter: L5 |
Treasure Type | A | XP Value | 300 |
Morale | 12 |
A Shadowshroom will have 0-3 previous occupants who can attack any foe entering within ten feet of the shadowshroom.
The Shadowshroom can only house up to three shadows—old victims will be ejected and be able to wander freely in order to make way for a new victim.
Tumblebriar
Environment | Caves, Dungeons, Fungi Forests | Alignment | Neutral |
Armour Class | 8 | Hit Dice | 1 |
Move | 60' (20') | Intelligence | 3 |
Attacks | Special | Damage | Special |
No. Appearing | 1-100 | Save As | Fighter: L1 |
Treasure Type | (as victim) | XP Value | 3 |
Morale | 1 (12) |
Krabbes
Environment | Any at night, Any subterranean | Alignment | Neutral |
Armour Class | 7 | Hit Dice | As Fungi Total* |
Move | 20' (7') | Intelligence | 1 |
Attacks | 1 Bite + Special | Damage | 1d4 + Spore |
No. Appearing | 1 (2-5) | Save As | As Fungi Total |
Treasure Type | Nil | XP Value | 6xp / fungi total |
Morale | 12 |
Puffball
Environment | Caves, Dungeons, Mushroom Forests | Alignment | Neutral |
Armour Class | 8 | Hit Dice | 1 hp |
Move | 20' (7') | Intelligence | 1 |
Attacks | Crush/Explode | Damage | 1d4 / 3d6 |
No. Appearing | 1 (1-10) | Save As | Normal Human |
Treasure Type | Nil | XP Value | 6 |
Morale | 12 |
Brainspider
Environment | Living Host | Alignment | Chaotic |
Armour Class | as host | Hit Dice | as host |
Move | as host | Intelligence | 17 |
Attacks | as host | Damage | as host |
No. Appearing | 1 per host | Save As | Fighter: LX |
Treasure Type | Nil | XP Value | as host |
Morale | 12 |
Description:The Brainspider will grow out of the top of the skull forcing its way to the surface through cracks in the bone. It exerts considerable influence over the host and poses a significant threat to others as it has the ability to take control of the host when it’s survival is concerned.
The things that look like legs of the spider are in fact numerous feeding tubes through which the fungi breaths air. Any attempt to damage the brain spider or the host will result in violence. Its removal requires a death spell and cure disease.
Fully grown (a year old) the Brainspider simply lifts itself out of the skull – brain and all – abandoning the host corpse.
The things that look like legs of the spider are in fact numerous feeding tubes through which the fungi breaths air. Any attempt to damage the brain spider or the host will result in violence. Its removal requires a death spell and cure disease.
Fully grown (a year old) the Brainspider simply lifts itself out of the skull – brain and all – abandoning the host corpse.
Faerie Wings
Environment | living host | Alignment | as host |
Armour Class | as host | Hit Dice | as host |
Move | Fly 60'(20') | Intelligence | as host |
Attacks | Special | Damage | Special |
No. Appearing | 1 pair per host | Save As | See Description |
Treasure Type | as host | XP Value | as host |
Morale | as host |
Description:The fine membrane grows from the shoulders of the infected host. While it grants the great boon of flight, it is a prize that comes at a cost. For anyone larger than a brownie, every time the infected takes flight the wings glow with a poisonous light that slowly kills the host (-1 constitution) causing the victim to vomit blood. This will continue to reduce the host’s constitution until it drops below three at which death will occur.
Faerie wings can only be removed by a wish.
Faerie wings can only be removed by a wish.
Fireshroom
Environment | Dungeons, Caves, Fungi Forests | Alignment | Neutral |
Armour Class | 9 | Hit Dice | 1 hp* |
Move | 0' | Intelligence | 0 |
Attacks | Special | Damage | Special |
No. Appearing | 1 (1) | Save As | Normal Human |
Treasure Type | Nil | XP Value | 6 |
Morale | 12 |
Description: This little mushroom gives off a faint blue gas which when presented with an open flame will burn like a firestorm through the atmosphere of all the accessible parts of the dungeon feeding on the very air as the source of fuel. Fortunately it requires considerable atmospheric pressure so will not burn the air in dungeons above a hundred feet deep.
Fireshroom are sometimes found at the bottom of wells causing a pool of fire to burn where the atmospheric pressure is high.
Fireshroom are sometimes found at the bottom of wells causing a pool of fire to burn where the atmospheric pressure is high.
Monk's Halo
Environment | living host | Alignment | as host |
Armour Class | as host | Hit Dice | as host |
Move | as host | Intelligence | Collective intelligence (1/host) |
Attacks | as host | Damage | as host |
No. Appearing | 1 per host | Save As | Fighter: LX |
Treasure Type | as host | XP Value | as host |
Morale | 12 |
Description:This odd fungus seems harmless enough as it simply grows as a ring of glowing fungi about the skull of its host, but it is its ability to connect the brains of the infected when in sight of one another has seen many monks actively seek infection through consumption of the fungus. Entire monastic orders are known to have been infected.
It is uncertain what the collective agenda this fungi has but an increasing number of Monks have become vocal in political circles. This spreading heresy has not gone un-noticed by the Church.
It is uncertain what the collective agenda this fungi has but an increasing number of Monks have become vocal in political circles. This spreading heresy has not gone un-noticed by the Church.
Deadwood
Environment | Forests | Alignment | Neutral |
Armour Class | 4 | Hit Dice | As height of host tree (in feet) |
Move | 2' x height of host tree (in feet) | Intelligence | 1 |
Attacks | 1-4 Strangling Roots | Damage | As height of host tree (in feet) |
No. Appearing | 1 (100-1,000) | Save As | Fighter: Level as height of tree (in feet) |
Treasure Type | Nil | XP Value | Varies |
Morale | 12 |
Description: This looks like a dead tree with some sort of large black growths all over it. The Fungi animates the old tree causing it to move about on its roots and attack animals and other living creatures in an attempt to drink them for nutrients needed to maintain the fungi and its host tree. There are rumours of a wandering wood of dead trees that descends on rural farms and consumes the stock and farmers before moving on. Legend has it the Bough of Deadwood is looking for revenge.
Forest Guardian
Environment | Fungi Forests | Alignment | Chaotic or Neutral |
Armour Class | 7 | Hit Dice | 8* |
Move | 30' (10') | Intelligence | asdf |
Attacks | 2 Fists + Miasma Breath | Damage | 4d6/4d6/Special |
No. Appearing | 1-10 | Save As | Fighter: L8 |
Treasure Type | Nil | XP Value | 1,200 |
Morale | 12 |
Description: This ten feet tall fungal aberration is a conglomeration of pretty much every fungi type into a single collective organism capable of surprising intelligence and power. It dominates the forest because it shares a link with the fungi forest that spawned it.
Perhaps most terrifying is the hallucinogenic miasma that it breathes out (functioning as a hallucinatory terrain for any fool who engages in melee with a forest guardian at a -4 save vs. Poison penalty).
Hack & Slash
Perhaps most terrifying is the hallucinogenic miasma that it breathes out (functioning as a hallucinatory terrain for any fool who engages in melee with a forest guardian at a -4 save vs. Poison penalty).
Hack & Slash
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