On a Yellow Dingo's Fungus Guide XVI-XXI
A long time ago, a blogger, Yellow Dingo posted many weird and wonderful things. Sadly (s)he is no longer with us. The best work by yellow dingo was a series on weird and dangerous fungus that was posted to his blog.. Sadly, that blog is now lost, to a spammer. However, some members of our community managed to save that information.In the spirit of archival and rejuvenation, I am without permission (and with no charge to my patrons), reposting that wonderful series here on this blog. All writing and art is credit to the original poster at Yellow Dingo. All fungus statted up for Labyrinth Lord, but easily convertable to any system from Original Dungeons and Dragons to 5th Edition. Anyone who feels strongly that this is a bad (or good) idea, feel free to contact me with your concerns. My personal hard drive and OSR back channels are not nearly as resilient as the cloud. Enjoy.
From the defunct Yellow Dingo Appendix blog:
A Guide to Dangerous Fungi XVI-XXI
Asawi
(The Burning Bird, lord of decay)
Environment | Swamps, Any Morning Mist | Alignment | Neutral |
Armour Class | 5 | Hit Dice | 9* |
Move | 60' (20') | Intelligence | 18 |
Attacks | 2 Claws | Damage | 3d6+2 |
No. Appearing | 1 (1) | Save As | Magic User: L25 |
Treasure Type | Nil | XP Value | N/A |
Morale | 12 |
Stats: Magic User L25; Claws 3d6+2; Str (22), Dex (18), Con (9), Int (18), Wis (11), Cha (18); Skills: Tracking (I+2), Mimicry (I), History of the Plane of Decay (I), Alertness (D), Danger Sense (W), Singing (CH+2),Musical Instrument (Ch+2)
Bather's Light
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 9 | Hit Dice | 1/2* |
Move | 0' | Intelligence | 1 |
Attacks | Special | Damage | 1d6/round |
No. Appearing | 1(1) | Save As | Fighter: LX |
Treasure Type | Nil | XP Value | 6 |
Morale | 12 |
Black Smoker
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 7 | Hit Dice | 4* |
Move | 0' | Intelligence | 1 |
Attacks | Foul Poisonous Miasma | Damage | See Below |
No. Appearing | 1 (1) | Save As | Fighter: L4 |
Treasure Type | V | XP Value | 125 |
Morale | 12 |
Cockatrice Fodder
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 6 | Hit Dice | 4-7 |
Move | 0' | Intelligence | 1 |
Attacks | 4-7 Tentacles | Damage | 1d4 per tentacle |
No. Appearing | 1 (1-10) | Save As | Fighter: L4-L7 |
Treasure Type | Special | XP Value | 75, 175, 275, 450 |
Morale | 12 |
Crystalshroom
Environment | Dungeons, Caves, Fungi Forests | Alignment | Neutral |
Armour Class | -5 | Hit Dice | 5* |
Move | 0' | Intelligence | 1 |
Attacks | 1 explosion | Damage | 5d6 |
No. Appearing | 1-10 (1-100) | Save As | Fighter: L5 |
Treasure Type | As seed gem/number appearing | XP Value | 300 |
Morale | 12 |
Eye of the Beholder
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 9 | Hit Dice | 1 hp |
Move | Rolling 3' (1') | Intelligence | 10 |
Attacks | Disease | Damage | See Below |
No. Appearing | 2 (as a pair) | Save As | Fighter: L1 |
Treasure Type | Nil | XP Value | 6 |
Morale | 12 |
Consequently when an adult Beholder dies it will eventually dry out and become a ball of spores that will explode and disperse. It takes a while for the ability to fly to kick in – they are unable to do so until they become beholders after a year rolling about.
Glammour
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 9 | Hit Dice | 1 hp/spore |
Move | 0' | Intelligence | 1 |
Attacks | special | Damage | see below |
No. Appearing | 1-100 spores | Save As | Normal Human |
Treasure Type | Nil | XP Value | 6 |
Morale | 12 |
Fairies use it to lower their own wisdom so they will believe in any old rubbish—like their own existence – indeed a fairy free of glamour might think their selves out of existence.
Ichor
Environment | Plants (mostly) | Alignment | Neutral |
Armour Class | 9 | Hit Dice | 1 hp/square ft* |
Move | 0' | Intelligence | 1 |
Attacks | Smother | Damage | 1 hp/day |
No. Appearing | 1 (1) | Save As | Special |
Treasure Type | Nil | XP Value | 6 |
Morale | 12 |
It’s immune to everything but fire. And will spread unchecked to devour the countryside reducing entire forests and crops to a rotten slimy mass. It is because of this immunity to damage that Trolls will deliberately coat themselves in this—making fire their only vulnerability.
In the end a policy of scorched earth will destroy this fungi—leaving agricultural, forest, and even swamp reduced to badlands.
Ironshroom
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 1 | Hit Dice | 7* |
Move | 0' | Intelligence | 2 |
Attacks | 6 fungi-stalks/round | Damage | 1d8 |
No. Appearing | 1 (1) | Save As | Fighter: L7 |
Treasure Type | Nil | XP Value | 850 |
Morale | 12 |
Matnarn's Gill
Environment | Dungeons, Caves, Mushroom Forests | Alignment | asdf |
Armour Class | 7 | Hit Dice | 4* |
Move | 0' | Intelligence | 1 |
Attacks | Special | Damage | See Below |
No. Appearing | 1(1) | Save As | Fighter: L4 |
Treasure Type | Nil | XP Value | 125 |
Morale | 12 |
Only a wish can reverse the effects.
Poisoner's Cup
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 9 | Hit Dice | 1/2* |
Move | 0' | Intelligence | 1 |
Attacks | Poisonous Splash | Damage | See Below |
No. Appearing | 1(1) | Save As | Normal Human |
Treasure Type | Special | XP Value | 6 |
Morale | 12 |
The poison is worth 5000gp per cup though it is impossible to get at.
Rot-Iron
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 9 | Hit Dice | 1/2* |
Move | 0' | Intelligence | 1 |
Attacks | Special | Damage | Special |
No. Appearing | 1 (1) | Save As | Normal Human |
Treasure Type | Nil | XP Value | 6 |
Morale | 12 |
Its real threat is to Iron in blood—quickly infecting open wounds and the whole body with rotting fungi—reducing the Constitution at the rate of one per turn until constitution drops below three and death occurs. Only a wish can cure a victim of this fungus as it is immune to all else. It will also feed on Ironshroom.
Totem-shroom
Environment | Dungeons, Caves, Mushroom Forests, Plane of Decay | Alignment | Neutral |
Armour Class | 6 | Hit Dice | 1* |
Move | 0' | Intelligence | 1 |
Attacks | Special | Damage | Special |
No. Appearing | 1 (10-100) | Save As | Normal Human |
Treasure Type | Nil | XP Value | 950 |
Morale | 12 |
Constrictor
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 5 | Hit Dice | 5 |
Move | 90' (30') | Intelligence | 1 |
Attacks | 1 Squeeze | Damage | 1d10 |
No. Appearing | 1 (1-10) | Save As | Fighter: L3 |
Treasure Type | U | XP Value | 175 |
Morale | 12 |
A Strength Roll to escape its grasp is required otherwise it will exert squeeze damage each round.
Touchmold
Environment | Dungeons, Caves, Mushroom Forests | Alignment | Neutral |
Armour Class | 9 | Hit Dice | 1 hp/square ft* |
Move | 0' | Intelligence | 1 |
Attacks | Special | Damage | See below |
No. Appearing | 1(1) | Save As | Fighter: 1L/8 square feet |
Treasure Type | Nil | XP Value | 6 |
Morale | 12 |
Hack & Slash
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